TSoY and Tribe 8

Posted at March 2, 2007 by Wil

First off, I finally finished my customized Tribe 8 character sheet. This is going to be the default sheet for a game I am planning on running.

Anyway, I was cruising looking at stuff and I came across Brand Robins’ blog, where he had commented on using The Shadow of Yesterday for Tribe 8. Now, TSoY has always looked pretty good but I’m also always looking for new widgets to work into SilCore. I’m just really familiar with the game and, ultimately, it’s never not worked for any games I want to run. Plus, I think my longest suffering best friend would kill me if I switched systems for Tribe 8.
I got hold of TSoY and started reading through it - I was already familiar with some of the concepts like Keys. Mechanically, there’s not a whole lot I would lift except for the Keys. The pools and abilities are relatively straight forward and I have no real issue with how Silhouette already does it. Bringing Down the Pain and Harm are great, but that little but about not changing up the system on poor Anthony keeps slapping me back into reality. So, for now Keys are it.

But I am very, very intrigued by Brand’s project to adapt TSoY to Tribe 8. This needs to be wikified…

Posted in Tribe 8

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